SDL 3.0
SDL_KeyboardEvent Struct Reference

#include <SDL_events.h>

+ Collaboration diagram for SDL_KeyboardEvent:

Data Fields

SDL_EventType type
 
Uint32 reserved
 
Uint64 timestamp
 
SDL_WindowID windowID
 
SDL_KeyboardID which
 
Uint8 state
 
Uint8 repeat
 
Uint8 padding2
 
Uint8 padding3
 
SDL_Keysym keysym
 

Detailed Description

Keyboard button event structure (event.key.*)

Definition at line 291 of file SDL_events.h.

Field Documentation

◆ keysym

SDL_Keysym SDL_KeyboardEvent::keysym

The key that was pressed or released

Definition at line 302 of file SDL_events.h.

◆ padding2

Uint8 SDL_KeyboardEvent::padding2

Definition at line 300 of file SDL_events.h.

◆ padding3

Uint8 SDL_KeyboardEvent::padding3

Definition at line 301 of file SDL_events.h.

◆ repeat

Uint8 SDL_KeyboardEvent::repeat

Non-zero if this is a key repeat

Definition at line 299 of file SDL_events.h.

◆ reserved

Uint32 SDL_KeyboardEvent::reserved

Definition at line 294 of file SDL_events.h.

◆ state

Uint8 SDL_KeyboardEvent::state

SDL_PRESSED or SDL_RELEASED

Definition at line 298 of file SDL_events.h.

◆ timestamp

Uint64 SDL_KeyboardEvent::timestamp

In nanoseconds, populated using SDL_GetTicksNS()

Definition at line 295 of file SDL_events.h.

◆ type

SDL_EventType SDL_KeyboardEvent::type

SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP

Definition at line 293 of file SDL_events.h.

◆ which

SDL_KeyboardID SDL_KeyboardEvent::which

The keyboard instance id, or 0 if unknown or virtual

Definition at line 297 of file SDL_events.h.

◆ windowID

SDL_WindowID SDL_KeyboardEvent::windowID

The window with keyboard focus, if any

Definition at line 296 of file SDL_events.h.


The documentation for this struct was generated from the following file: