SDL
3.0
Data Structures
Here are the data structures with brief descriptions:
C
SDL_AssertData
C
SDL_AtomicInt
C
SDL_AudioDeviceEvent
C
SDL_AudioSpec
C
SDL_CameraDeviceEvent
C
SDL_CameraSpec
C
SDL_ClipboardEvent
C
SDL_Color
C
SDL_CommonEvent
C
SDL_DateTime
C
SDL_DialogFileFilter
C
SDL_DisplayEvent
C
SDL_DisplayMode
C
SDL_DropEvent
C
SDL_Event
C
SDL_FColor
C
SDL_Finger
C
SDL_FPoint
C
SDL_FRect
C
SDL_GamepadAxisEvent
C
SDL_GamepadBinding
C
SDL_GamepadButtonEvent
C
SDL_GamepadDeviceEvent
C
SDL_GamepadSensorEvent
C
SDL_GamepadTouchpadEvent
C
SDL_GUID
C
SDL_HapticCondition
C
SDL_HapticConstant
C
SDL_HapticCustom
C
SDL_HapticDirection
C
SDL_HapticEffect
C
SDL_HapticLeftRight
C
SDL_HapticPeriodic
C
SDL_HapticRamp
C
SDL_hid_device_info
C
SDL_IOStreamInterface
C
SDL_JoyAxisEvent
C
SDL_JoyBallEvent
Joystick trackball motion event structure (event.jball.*)
C
SDL_JoyBatteryEvent
C
SDL_JoyButtonEvent
C
SDL_JoyDeviceEvent
C
SDL_JoyHatEvent
C
SDL_KeyboardDeviceEvent
C
SDL_KeyboardEvent
C
SDL_Keysym
C
SDL_Locale
C
SDL_MessageBoxButtonData
C
SDL_MessageBoxColor
C
SDL_MessageBoxColorScheme
C
SDL_MessageBoxData
C
SDL_MouseButtonEvent
C
SDL_MouseDeviceEvent
C
SDL_MouseMotionEvent
C
SDL_MouseWheelEvent
C
SDL_Palette
C
SDL_PathInfo
C
SDL_PenButtonEvent
C
SDL_PenCapabilityInfo
C
SDL_PenMotionEvent
C
SDL_PenTipEvent
C
SDL_PixelFormat
C
SDL_Point
C
SDL_QuitEvent
C
SDL_Rect
C
SDL_RendererInfo
C
SDL_SensorEvent
C
SDL_StorageInterface
C
SDL_Surface
C
SDL_TextEditingEvent
C
SDL_TextInputEvent
C
SDL_TouchFingerEvent
C
SDL_UserEvent
C
SDL_Version
C
SDL_Vertex
C
SDL_VirtualJoystickDesc
C
SDL_WindowEvent
C
SDLTest_CommonState
C
SDLTest_Crc32Context
C
SDLTest_Md5Context
C
SDLTest_RandomContext
C
SDLTest_TestCaseReference
C
SDLTest_TestSuiteReference
C
SDLTest_TextWindow
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