SDL 3.0
SDL_oldnames.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_oldnames.h
24 *
25 * Definitions to ease transition from SDL2 code
26 */
27
28#ifndef SDL_oldnames_h_
29#define SDL_oldnames_h_
30
32
33/* The new function names are recommended, but if you want to have the
34 * old names available while you are in the process of migrating code
35 * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
36 *
37 * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
38 * rename_symbols.py --all-symbols source_code_path
39 */
40#ifdef SDL_ENABLE_OLD_NAMES
41
42/* ##SDL_atomic.h */
43#define SDL_AtomicCAS SDL_AtomicCompareAndSwap
44#define SDL_AtomicCASPtr SDL_AtomicCompareAndSwapPointer
45#define SDL_AtomicLock SDL_LockSpinlock
46#define SDL_AtomicTryLock SDL_TryLockSpinlock
47#define SDL_AtomicUnlock SDL_UnlockSpinlock
48#define SDL_atomic_t SDL_AtomicInt
49
50/* ##SDL_audio.h */
51#define AUDIO_F32 SDL_AUDIO_F32LE
52#define AUDIO_F32LSB SDL_AUDIO_F32LE
53#define AUDIO_F32MSB SDL_AUDIO_F32BE
54#define AUDIO_F32SYS SDL_AUDIO_F32
55#define AUDIO_S16 SDL_AUDIO_S16LE
56#define AUDIO_S16LSB SDL_AUDIO_S16LE
57#define AUDIO_S16MSB SDL_AUDIO_S16BE
58#define AUDIO_S16SYS SDL_AUDIO_S16
59#define AUDIO_S32 SDL_AUDIO_S32LE
60#define AUDIO_S32LSB SDL_AUDIO_S32LE
61#define AUDIO_S32MSB SDL_AUDIO_S32BE
62#define AUDIO_S32SYS SDL_AUDIO_S32
63#define AUDIO_S8 SDL_AUDIO_S8
64#define AUDIO_U8 SDL_AUDIO_U8
65#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
66#define SDL_AudioStreamClear SDL_ClearAudioStream
67#define SDL_AudioStreamFlush SDL_FlushAudioStream
68#define SDL_AudioStreamGet SDL_GetAudioStreamData
69#define SDL_AudioStreamPut SDL_PutAudioStreamData
70#define SDL_FreeAudioStream SDL_DestroyAudioStream
71#define SDL_FreeWAV SDL_free
72#define SDL_LoadWAV_RW SDL_LoadWAV_IO
73#define SDL_NewAudioStream SDL_CreateAudioStream
74
75/* ##SDL_events.h */
76#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
77#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
78#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
79#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
80#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
81#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
82#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
83#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
84#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
85#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
86#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
87#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
88#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
89#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
90#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
91#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
92#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
93#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
94#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
95#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
96#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
97#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
98#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
99#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
100#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
101#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
102#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
103#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
104#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
105#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
106#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
107#define SDL_DROPFILE SDL_EVENT_DROP_FILE
108#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
109#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
110#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
111#define SDL_FINGERUP SDL_EVENT_FINGER_UP
112#define SDL_FIRSTEVENT SDL_EVENT_FIRST
113#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
114#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
115#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
116#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
117#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
118#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
119#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION
120#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
121#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
122#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
123#define SDL_KEYUP SDL_EVENT_KEY_UP
124#define SDL_LASTEVENT SDL_EVENT_LAST
125#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
126#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
127#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
128#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
129#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
130#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
131#define SDL_QUIT SDL_EVENT_QUIT
132#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
133#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
134#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
135#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
136#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
137#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
138#define SDL_USEREVENT SDL_EVENT_USER
139#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
140#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
141#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
142#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
143#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
144#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
145#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
146#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
147#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
148#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
149#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
150#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
151#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
152#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
153#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
154#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
155#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
156#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
157
158/* ##SDL_gamecontroller.h */
159#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
160#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
161#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
162#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
163#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
164#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
165#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
166#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
167#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
168#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
169#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
170#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
171#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
172#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
173#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
174#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
175#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
176#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
177#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
178#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
179#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
180#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
181#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
182#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
183#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
184#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
185#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
186#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
187#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
188#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
189#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
190#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
191#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
192#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
193#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
194#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
195#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
196#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
197#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
198#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
199#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
200#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
201#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD
202#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
203#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
204#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
205#define SDL_GameController SDL_Gamepad
206#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
207#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
208#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO
209#define SDL_GameControllerAxis SDL_GamepadAxis
210#define SDL_GameControllerBindType SDL_GamepadBindingType
211#define SDL_GameControllerButton SDL_GamepadButton
212#define SDL_GameControllerClose SDL_CloseGamepad
213#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
214#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
215#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
216#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
217#define SDL_GameControllerGetAttached SDL_GamepadConnected
218#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
219#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
220#define SDL_GameControllerGetButton SDL_GetGamepadButton
221#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
222#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
223#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
224#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
225#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
226#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
227#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
228#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
229#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
230#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
231#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
232#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
233#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
234#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
235#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
236#define SDL_GameControllerGetType SDL_GetGamepadType
237#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
238#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
239#define SDL_GameControllerHasButton SDL_GamepadHasButton
240#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
241#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
242#define SDL_GameControllerMapping SDL_GetGamepadMapping
243#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
244#define SDL_GameControllerName SDL_GetGamepadName
245#define SDL_GameControllerOpen SDL_OpenGamepad
246#define SDL_GameControllerPath SDL_GetGamepadPath
247#define SDL_GameControllerRumble SDL_RumbleGamepad
248#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
249#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
250#define SDL_GameControllerSetLED SDL_SetGamepadLED
251#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
252#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
253#define SDL_GameControllerType SDL_GamepadType
254#define SDL_GameControllerUpdate SDL_UpdateGamepads
255#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
256#define SDL_IsGameController SDL_IsGamepad
257
258/* ##SDL_haptic.h */
259#define SDL_HapticClose SDL_CloseHaptic
260#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
261#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
262#define SDL_HapticNewEffect SDL_CreateHapticEffect
263#define SDL_HapticNumAxes SDL_GetNumHapticAxes
264#define SDL_HapticNumEffects SDL_GetMaxHapticEffects
265#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
266#define SDL_HapticOpen SDL_OpenHaptic
267#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
268#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
269#define SDL_HapticPause SDL_PauseHaptic
270#define SDL_HapticQuery SDL_GetHapticFeatures
271#define SDL_HapticRumbleInit SDL_InitHapticRumble
272#define SDL_HapticRumblePlay SDL_PlayHapticRumble
273#define SDL_HapticRumbleStop SDL_StopHapticRumble
274#define SDL_HapticRunEffect SDL_RunHapticEffect
275#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
276#define SDL_HapticSetGain SDL_SetHapticGain
277#define SDL_HapticStopAll SDL_StopHapticEffects
278#define SDL_HapticStopEffect SDL_StopHapticEffect
279#define SDL_HapticUnpause SDL_ResumeHaptic
280#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
281#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
282#define SDL_MouseIsHaptic SDL_IsMouseHaptic
283
284/* ##SDL_hints.h */
285#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST
286#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT
287#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
288#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
289#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
290#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
291#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
292#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES
293#define SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
294
295/* ##SDL_joystick.h */
296#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
297#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
298#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
299#define SDL_JoystickClose SDL_CloseJoystick
300#define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
301#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
302#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
303#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
304#define SDL_JoystickGetAttached SDL_JoystickConnected
305#define SDL_JoystickGetAxis SDL_GetJoystickAxis
306#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
307#define SDL_JoystickGetBall SDL_GetJoystickBall
308#define SDL_JoystickGetButton SDL_GetJoystickButton
309#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
310#define SDL_JoystickGetGUID SDL_GetJoystickGUID
311#define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
312#define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
313#define SDL_JoystickGetHat SDL_GetJoystickHat
314#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
315#define SDL_JoystickGetProduct SDL_GetJoystickProduct
316#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
317#define SDL_JoystickGetSerial SDL_GetJoystickSerial
318#define SDL_JoystickGetType SDL_GetJoystickType
319#define SDL_JoystickGetVendor SDL_GetJoystickVendor
320#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
321#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
322#define SDL_JoystickName SDL_GetJoystickName
323#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
324#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls
325#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
326#define SDL_JoystickNumHats SDL_GetNumJoystickHats
327#define SDL_JoystickOpen SDL_OpenJoystick
328#define SDL_JoystickPath SDL_GetJoystickPath
329#define SDL_JoystickRumble SDL_RumbleJoystick
330#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
331#define SDL_JoystickSendEffect SDL_SendJoystickEffect
332#define SDL_JoystickSetLED SDL_SetJoystickLED
333#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
334#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
335#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
336#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
337#define SDL_JoystickUpdate SDL_UpdateJoysticks
338
339/* ##SDL_keyboard.h */
340#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
341#define SDL_IsTextInputActive SDL_TextInputActive
342#define SDL_IsTextInputShown SDL_TextInputShown
343
344/* ##SDL_keycode.h */
345#define KMOD_ALT SDL_KMOD_ALT
346#define KMOD_CAPS SDL_KMOD_CAPS
347#define KMOD_CTRL SDL_KMOD_CTRL
348#define KMOD_GUI SDL_KMOD_GUI
349#define KMOD_LALT SDL_KMOD_LALT
350#define KMOD_LCTRL SDL_KMOD_LCTRL
351#define KMOD_LGUI SDL_KMOD_LGUI
352#define KMOD_LSHIFT SDL_KMOD_LSHIFT
353#define KMOD_MODE SDL_KMOD_MODE
354#define KMOD_NONE SDL_KMOD_NONE
355#define KMOD_NUM SDL_KMOD_NUM
356#define KMOD_RALT SDL_KMOD_RALT
357#define KMOD_RCTRL SDL_KMOD_RCTRL
358#define KMOD_RESERVED SDL_KMOD_RESERVED
359#define KMOD_RGUI SDL_KMOD_RGUI
360#define KMOD_RSHIFT SDL_KMOD_RSHIFT
361#define KMOD_SCROLL SDL_KMOD_SCROLL
362#define KMOD_SHIFT SDL_KMOD_SHIFT
363
364/* ##SDL_log.h */
365#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction
366#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction
367
368/* ##SDL_mouse.h */
369#define SDL_FreeCursor SDL_DestroyCursor
370
371/* ##SDL_mutex.h */
372#define SDL_CondBroadcast SDL_BroadcastCondition
373#define SDL_CondSignal SDL_SignalCondition
374#define SDL_CondWait SDL_WaitCondition
375#define SDL_CondWaitTimeout SDL_WaitConditionTimeout
376#define SDL_CreateCond SDL_CreateCondition
377#define SDL_DestroyCond SDL_DestroyCondition
378#define SDL_SemPost SDL_PostSemaphore
379#define SDL_SemTryWait SDL_TryWaitSemaphore
380#define SDL_SemValue SDL_GetSemaphoreValue
381#define SDL_SemWait SDL_WaitSemaphore
382#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
383
384/* ##SDL_mutex.h */
385#define SDL_cond SDL_Condition
386#define SDL_mutex SDL_Mutex
387#define SDL_sem SDL_Semaphore
388
389/* ##SDL_pixels.h */
390#define SDL_AllocFormat SDL_CreatePixelFormat
391#define SDL_AllocPalette SDL_CreatePalette
392#define SDL_FreeFormat SDL_DestroyPixelFormat
393#define SDL_FreePalette SDL_DestroyPalette
394#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
395#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
396#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
397#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
398
399/* ##SDL_rect.h */
400#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
401#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
402#define SDL_FRectEmpty SDL_RectEmptyFloat
403#define SDL_FRectEquals SDL_RectsEqualFloat
404#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
405#define SDL_HasIntersection SDL_HasRectIntersection
406#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
407#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
408#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
409#define SDL_IntersectRect SDL_GetRectIntersection
410#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
411#define SDL_PointInFRect SDL_PointInRectFloat
412#define SDL_RectEquals SDL_RectsEqual
413#define SDL_UnionFRect SDL_GetRectUnionFloat
414#define SDL_UnionRect SDL_GetRectUnion
415
416/* ##SDL_render.h */
417#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
418#define SDL_RenderCopy SDL_RenderTexture
419#define SDL_RenderCopyEx SDL_RenderTextureRotated
420#define SDL_RenderCopyExF SDL_RenderTextureRotated
421#define SDL_RenderCopyF SDL_RenderTexture
422#define SDL_RenderDrawLine SDL_RenderLine
423#define SDL_RenderDrawLineF SDL_RenderLine
424#define SDL_RenderDrawLines SDL_RenderLines
425#define SDL_RenderDrawLinesF SDL_RenderLines
426#define SDL_RenderDrawPoint SDL_RenderPoint
427#define SDL_RenderDrawPointF SDL_RenderPoint
428#define SDL_RenderDrawPoints SDL_RenderPoints
429#define SDL_RenderDrawPointsF SDL_RenderPoints
430#define SDL_RenderDrawRect SDL_RenderRect
431#define SDL_RenderDrawRectF SDL_RenderRect
432#define SDL_RenderDrawRects SDL_RenderRects
433#define SDL_RenderDrawRectsF SDL_RenderRects
434#define SDL_RenderFillRectF SDL_RenderFillRect
435#define SDL_RenderFillRectsF SDL_RenderFillRects
436#define SDL_RenderFlush SDL_FlushRenderer
437#define SDL_RenderGetClipRect SDL_GetRenderClipRect
438#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
439#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
440#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
441#define SDL_RenderGetScale SDL_GetRenderScale
442#define SDL_RenderGetViewport SDL_GetRenderViewport
443#define SDL_RenderGetWindow SDL_GetRenderWindow
444#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
445#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
446#define SDL_RenderSetClipRect SDL_SetRenderClipRect
447#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
448#define SDL_RenderSetScale SDL_SetRenderScale
449#define SDL_RenderSetVSync SDL_SetRenderVSync
450#define SDL_RenderSetViewport SDL_SetRenderViewport
451#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
452#define SDL_ScaleModeBest SDL_SCALEMODE_BEST
453#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
454#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
455
456/* ##SDL_rwops.h */
457#define RW_SEEK_CUR SDL_IO_SEEK_CUR
458#define RW_SEEK_END SDL_IO_SEEK_END
459#define RW_SEEK_SET SDL_IO_SEEK_SET
460#define SDL_RWFromConstMem SDL_IOFromConstMem
461#define SDL_RWFromFile SDL_IOFromFile
462#define SDL_RWFromMem SDL_IOFromMem
463#define SDL_RWclose SDL_CloseIO
464#define SDL_RWops SDL_IOStream
465#define SDL_RWread SDL_ReadIO
466#define SDL_RWseek SDL_SeekIO
467#define SDL_RWsize SDL_GetIOSize
468#define SDL_RWtell SDL_TellIO
469#define SDL_RWwrite SDL_WriteIO
470#define SDL_ReadBE16 SDL_ReadU16BE
471#define SDL_ReadBE32 SDL_ReadU32BE
472#define SDL_ReadBE64 SDL_ReadU64BE
473#define SDL_ReadLE16 SDL_ReadU16LE
474#define SDL_ReadLE32 SDL_ReadU32LE
475#define SDL_ReadLE64 SDL_ReadU64LE
476#define SDL_WriteBE16 SDL_WriteU16BE
477#define SDL_WriteBE32 SDL_WriteU32BE
478#define SDL_WriteBE64 SDL_WriteU64BE
479#define SDL_WriteLE16 SDL_WriteU16LE
480#define SDL_WriteLE32 SDL_WriteU32LE
481#define SDL_WriteLE64 SDL_WriteU64LE
482
483/* ##SDL_sensor.h */
484#define SDL_SensorClose SDL_CloseSensor
485#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
486#define SDL_SensorGetData SDL_GetSensorData
487#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
488#define SDL_SensorGetName SDL_GetSensorName
489#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
490#define SDL_SensorGetType SDL_GetSensorType
491#define SDL_SensorOpen SDL_OpenSensor
492#define SDL_SensorUpdate SDL_UpdateSensors
493
494/* ##SDL_stdinc.h */
495#define SDL_strtokr SDL_strtok_r
496
497/* ##SDL_surface.h */
498#define SDL_FillRect SDL_FillSurfaceRect
499#define SDL_FillRects SDL_FillSurfaceRects
500#define SDL_FreeSurface SDL_DestroySurface
501#define SDL_GetClipRect SDL_GetSurfaceClipRect
502#define SDL_GetColorKey SDL_GetSurfaceColorKey
503#define SDL_HasColorKey SDL_SurfaceHasColorKey
504#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
505#define SDL_LoadBMP_RW SDL_LoadBMP_IO
506#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
507#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
508#define SDL_SaveBMP_RW SDL_SaveBMP_IO
509#define SDL_SetClipRect SDL_SetSurfaceClipRect
510#define SDL_SetColorKey SDL_SetSurfaceColorKey
511#define SDL_UpperBlit SDL_BlitSurface
512#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
513
514/* ##SDL_thread.h */
515#define SDL_TLSCleanup SDL_CleanupTLS
516#define SDL_TLSCreate SDL_CreateTLS
517#define SDL_TLSGet SDL_GetTLS
518#define SDL_TLSSet SDL_SetTLS
519#define SDL_threadID SDL_ThreadID
520
521/* ##SDL_timer.h */
522#define SDL_GetTicks64 SDL_GetTicks
523
524/* ##SDL_version.h */
525#define SDL_version SDL_Version
526
527/* ##SDL_video.h */
528#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
529#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
530#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
531#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
532#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
533#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
534#define SDL_HasWindowSurface SDL_WindowHasSurface
535#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
536#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
537#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
538#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
539#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
540
541#elif !defined(SDL_DISABLE_OLD_NAMES)
542
543/* ##SDL_atomic.h */
544#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_AtomicCompareAndSwap
545#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_AtomicCompareAndSwapPointer
546#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
547#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
548#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
549
550/* ##SDL_audio.h */
551#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
552#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
553#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
554#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
555#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
556#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
557#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
558#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
559#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
560#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
561#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
562#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
563#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
564#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
565#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
566#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
567#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
568#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
569#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
570#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
571#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
572#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO
573#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
574
575/* ##SDL_events.h */
576#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
577#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
578#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
579#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
580#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
581#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
582#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
583#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
584#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
585#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
586#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
587#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
588#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
589#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
590#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
591#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
592#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
593#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
594#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
595#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
596#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
597#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
598#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
599#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
600#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
601#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
602#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
603#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
604#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
605#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
606#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
607#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
608#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
609#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
610#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
611#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
612#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
613#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
614#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
615#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
616#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
617#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
618#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
619#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION
620#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
621#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
622#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
623#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
624#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
625#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
626#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
627#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
628#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
629#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
630#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
631#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
632#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
633#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
634#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
635#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
636#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
637#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
638#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
639#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
640#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
641#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER
642#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
643#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
644#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
645#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
646#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
647#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
648#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE
649#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
650#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
651#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
652#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
653#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
654#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
655#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
656#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
657
658/* ##SDL_gamecontroller.h */
659#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
660#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
661#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
662#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
663#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
664#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
665#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
666#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
667#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
668#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
669#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
670#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
671#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
672#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
673#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
674#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
675#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
676#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
677#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
678#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
679#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
680#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
681#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
682#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
683#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
684#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
685#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
686#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
687#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
688#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
689#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
690#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
691#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
692#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
693#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
694#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
695#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
696#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
697#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
698#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
699#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
700#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
701#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD
702#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
703#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
704#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
705#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
706#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
707#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
708#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO
709#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
710#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
711#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
712#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
713#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
714#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
715#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
716#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
717#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
718#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
719#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
720#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
721#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
722#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
723#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
724#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
725#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
726#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
727#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
728#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
729#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
730#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
731#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
732#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
733#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
734#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
735#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
736#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
737#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
738#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
739#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
740#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
741#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
742#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
743#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
744#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
745#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
746#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
747#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
748#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
749#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
750#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
751#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
752#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
753#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
754#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
755#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
756#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
757#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
758
759/* ##SDL_haptic.h */
760#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
761#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
762#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
763#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
764#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
765#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
766#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
767#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
768#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
769#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
770#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
771#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
772#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
773#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
774#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
775#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
776#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
777#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
778#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
779#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
780#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
781#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
782#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
783#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
784
785/* ##SDL_hints.h */
786#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST
787#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT
788#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
789#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
790#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
791#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
792#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
793#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES
794#define SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_PS2_DYNAMIC_VSYNC_renamed_SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
795
796/* ##SDL_joystick.h */
797#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
798#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
799#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
800#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
801#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
802#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
803#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
804#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
805#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
806#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
807#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
808#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall
809#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
810#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
811#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
812#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
813#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
814#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
815#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
816#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
817#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
818#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
819#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
820#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
821#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
822#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
823#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
824#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
825#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls
826#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
827#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
828#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
829#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
830#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
831#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
832#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
833#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
834#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
835#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
836#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
837#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
838#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
839
840/* ##SDL_keyboard.h */
841#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
842#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
843#define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
844
845/* ##SDL_keycode.h */
846#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
847#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
848#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
849#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
850#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
851#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
852#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
853#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
854#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
855#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
856#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
857#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
858#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
859#define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
860#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
861#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
862#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
863#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
864
865/* ##SDL_log.h */
866#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction
867#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction
868
869/* ##SDL_mouse.h */
870#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
871
872/* ##SDL_mutex.h */
873#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
874#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
875#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
876#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
877#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
878#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
879#define SDL_SemPost SDL_SemPost_renamed_SDL_PostSemaphore
880#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
881#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
882#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
883#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
884
885/* ##SDL_mutex.h */
886#define SDL_cond SDL_cond_renamed_SDL_Condition
887#define SDL_mutex SDL_mutex_renamed_SDL_Mutex
888#define SDL_sem SDL_sem_renamed_SDL_Semaphore
889
890/* ##SDL_pixels.h */
891#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
892#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
893#define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
894#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
895#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
896#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
897#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
898#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
899
900/* ##SDL_rect.h */
901#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
902#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
903#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
904#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
905#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
906#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
907#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
908#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
909#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
910#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
911#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
912#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
913#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
914#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
915#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
916
917/* ##SDL_render.h */
918#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
919#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
920#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
921#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
922#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
923#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
924#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
925#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
926#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
927#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
928#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
929#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
930#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
931#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
932#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
933#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
934#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
935#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
936#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
937#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
938#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
939#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
940#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
941#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
942#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
943#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
944#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
945#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
946#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
947#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
948#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
949#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
950#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
951#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
952#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
953#define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
954#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
955#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
956
957/* ##SDL_rwops.h */
958#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR
959#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END
960#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET
961#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem
962#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile
963#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem
964#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO
965#define SDL_RWops SDL_RWops_renamed_SDL_IOStream
966#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO
967#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO
968#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize
969#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO
970#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO
971#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
972#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
973#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
974#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
975#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
976#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
977#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
978#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
979#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
980#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
981#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
982#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
983
984/* ##SDL_sensor.h */
985#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
986#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
987#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
988#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
989#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
990#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
991#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
992#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
993#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
994
995/* ##SDL_stdinc.h */
996#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r
997
998/* ##SDL_surface.h */
999#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
1000#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
1001#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
1002#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
1003#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
1004#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
1005#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
1006#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO
1007#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
1008#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
1009#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO
1010#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
1011#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
1012#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
1013#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
1014
1015/* ##SDL_thread.h */
1016#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
1017#define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS
1018#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
1019#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
1020#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
1021
1022/* ##SDL_timer.h */
1023#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
1024
1025/* ##SDL_version.h */
1026#define SDL_version SDL_version_renamed_SDL_Version
1027
1028/* ##SDL_video.h */
1029#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
1030#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
1031#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
1032#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
1033#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
1034#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
1035#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface
1036#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
1037#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
1038#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
1039#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
1040#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY
1041
1042#endif /* SDL_ENABLE_OLD_NAMES */
1043
1044#endif /* SDL_oldnames_h_ */