SDL 3.0
SDL_main_impl.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_main_impl_h_
23#define SDL_main_impl_h_
24
25#ifndef SDL_main_h_
26#error "This header should not be included directly, but only via SDL_main.h!"
27#endif
28
29/* if someone wants to include SDL_main.h but doesn't want the main handing magic,
30 (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first
31 SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation,
32 not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants
33 to have the SDL_main implementation (from this header) in another source file
34 than their main() function, for example if SDL_main requires C++
35 and main() is implemented in plain C */
36#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
37
38 /* the implementations below must be able to use the implement real main(), nothing renamed
39 (the user's main() will be renamed to SDL_main so it can be called from here) */
40 #ifdef main
41 #undef main
42 #endif
43
44 #ifdef SDL_MAIN_USE_CALLBACKS
45
46 #if 0
47 /* currently there are no platforms that _need_ a magic entry point here
48 for callbacks, but if one shows up, implement it here. */
49
50 #else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */
51
52 /* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */
53 #define SDL_MAIN_CALLBACK_STANDARD 1
54
55 int SDL_main(int argc, char **argv)
56 {
57 return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit);
58 }
59
60 #endif /* platform-specific tests */
61
62 #endif /* SDL_MAIN_USE_CALLBACKS */
63
64
65 /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point. */
66 #if !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)
67
68 #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
69
70 /* these defines/typedefs are needed for the WinMain() definition */
71 #ifndef WINAPI
72 #define WINAPI __stdcall
73 #endif
74
75 typedef struct HINSTANCE__ * HINSTANCE;
76 typedef char* LPSTR;
77 typedef wchar_t* PWSTR;
78
79 /* The VC++ compiler needs main/wmain defined, but not for GDK */
80 #if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK)
81
82 /* This is where execution begins [console apps] */
83 #if defined( UNICODE ) && UNICODE
84 int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
85 {
86 (void)argc;
87 (void)wargv;
88 (void)wenvp;
89 return SDL_RunApp(0, NULL, SDL_main, NULL);
90 }
91 #else /* ANSI */
92 int main(int argc, char *argv[])
93 {
94 (void)argc;
95 (void)argv;
96 return SDL_RunApp(0, NULL, SDL_main, NULL);
97 }
98 #endif /* UNICODE */
99
100 #endif /* _MSC_VER && ! SDL_PLATFORM_GDK */
101
102 /* This is where execution begins [windowed apps and GDK] */
103
104 #ifdef __cplusplus
105 extern "C" {
106 #endif
107
108 #if defined( UNICODE ) && UNICODE
109 int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw)
110 #else /* ANSI */
111 int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
112 #endif
113 {
114 (void)hInst;
115 (void)hPrev;
116 (void)szCmdLine;
117 (void)sw;
118 return SDL_RunApp(0, NULL, SDL_main, NULL);
119 }
120
121 #ifdef __cplusplus
122 } /* extern "C" */
123 #endif
124
125 /* end of SDL_PLATFORM_WIN32 and SDL_PLATFORM_GDK impls */
126
127 #elif defined(SDL_PLATFORM_WINRT)
128
129 /* WinRT main based on SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14 */
130
131 #include <wrl.h>
132
133 /* At least one file in any SDL/WinRT app appears to require compilation
134 with C++/CX, otherwise a Windows Metadata file won't get created, and
135 an APPX0702 build error can appear shortly after linking.
136
137 The following set of preprocessor code forces this file to be compiled
138 as C++/CX, which appears to cause Visual C++ 2012's build tools to
139 create this .winmd file, and will help allow builds of SDL/WinRT apps
140 to proceed without error.
141
142 If other files in an app's project enable C++/CX compilation, then it might
143 be possible for the .cpp file including SDL_main.h to be compiled without /ZW,
144 for Visual C++'s build tools to create a winmd file, and for the app to
145 build without APPX0702 errors. In this case, if
146 SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then
147 the #error (to force C++/CX compilation) will be disabled.
148
149 Please note that /ZW can be specified on a file-by-file basis. To do this,
150 right click on the file in Visual C++, click Properties, then change the
151 setting through the dialog that comes up.
152 */
153 #ifndef SDL_WINRT_METADATA_FILE_AVAILABLE
154 #if !defined(__cplusplus) || !defined(__cplusplus_winrt)
155 #error The C++ file that includes SDL_main.h must be compiled as C++ code with /ZW, otherwise build errors due to missing .winmd files can occur.
156 #endif
157 #endif
158
159 /* Prevent MSVC++ from warning about threading models when defining our
160 custom WinMain. The threading model will instead be set via a direct
161 call to Windows::Foundation::Initialize (rather than via an attributed
162 function).
163
164 To note, this warning (C4447) does not seem to come up unless this file
165 is compiled with C++/CX enabled (via the /ZW compiler flag).
166 */
167 #ifdef _MSC_VER
168 #pragma warning(disable : 4447)
169 /* Make sure the function to initialize the Windows Runtime gets linked in. */
170 #pragma comment(lib, "runtimeobject.lib")
171 #endif
172
173 #ifdef __cplusplus
174 extern "C" {
175 #endif
176 int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
177 {
178 return SDL_RunApp(0, NULL, SDL_main, NULL);
179 }
180 #ifdef __cplusplus
181 } /* extern "C" */
182 #endif
183
184 /* end of WinRT impl */
185
186 #elif defined(SDL_PLATFORM_NGAGE)
187 /* same typedef as in ngage SDKs e32def.h */
188 typedef signed int TInt;
189 /* TODO: if it turns out that this only works when built as C++,
190 move SDL_PLATFORM_NGAGE into the C++ section in SDL_main.h */
191 TInt E32Main()
192 {
193 return SDL_RunApp(0, NULL, SDL_main, NULL);
194 }
195
196 /* end of SDL_PLATFORM_NGAGE impl */
197
198 #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
199 int main(int argc, char *argv[])
200 {
201 return SDL_RunApp(argc, argv, SDL_main, NULL);
202 }
203
204 /* end of impls for standard-conforming platforms */
205
206 #endif /* SDL_PLATFORM_WIN32 etc */
207
208 #endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */
209
210 /* rename users main() function to SDL_main() so it can be called from the wrappers above */
211 #define main SDL_main
212
213#endif /* SDL_MAIN_HANDLED */
214
215#endif /* SDL_main_impl_h_ */
#define NULL
SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[])
int SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit)
int SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved)
#define main