Here is a list of all struct and union fields with links to the structures/unions they belong to:
- r -
- r : SDL_Color, SDL_FColor, SDL_MessageBoxColor
- ramp : SDL_HapticEffect
- read : SDL_IOStreamInterface
- read_file : SDL_StorageInterface
- ready : SDL_StorageInterface
- rect : SDLTest_TextWindow
- refcount : SDL_Palette, SDL_PixelFormat, SDL_Surface
- refresh_rate : SDL_DisplayMode, SDLTest_CommonState
- release_number : SDL_hid_device_info
- remove : SDL_StorageInterface
- rename : SDL_StorageInterface
- render_flags : SDLTest_CommonState
- renderdriver : SDLTest_CommonState
- renderers : SDLTest_CommonState
- repeat : SDL_KeyboardEvent
- reserved : SDL_AudioDeviceEvent, SDL_CameraDeviceEvent, SDL_ClipboardEvent, SDL_CommonEvent, SDL_DisplayEvent, SDL_DropEvent, SDL_GamepadAxisEvent, SDL_GamepadButtonEvent, SDL_GamepadDeviceEvent, SDL_GamepadSensorEvent, SDL_GamepadTouchpadEvent, SDL_JoyAxisEvent, SDL_JoyBallEvent, SDL_JoyBatteryEvent, SDL_JoyButtonEvent, SDL_JoyDeviceEvent, SDL_JoyHatEvent, SDL_KeyboardDeviceEvent, SDL_KeyboardEvent, SDL_MouseButtonEvent, SDL_MouseDeviceEvent, SDL_MouseMotionEvent, SDL_MouseWheelEvent, SDL_PenButtonEvent, SDL_PenMotionEvent, SDL_PenTipEvent, SDL_QuitEvent, SDL_SensorEvent, SDL_Surface, SDL_TextEditingEvent, SDL_TextInputEvent, SDL_TouchFingerEvent, SDL_UserEvent, SDL_WindowEvent
- right_coeff : SDL_HapticCondition
- right_sat : SDL_HapticCondition
- Rloss : SDL_PixelFormat
- Rmask : SDL_PixelFormat
- Rshift : SDL_PixelFormat
- Rumble : SDL_VirtualJoystickDesc
- RumbleTriggers : SDL_VirtualJoystickDesc