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28#ifndef SDL_oldnames_h_
29#define SDL_oldnames_h_
40#ifdef SDL_ENABLE_OLD_NAMES
43#define SDL_AtomicCAS SDL_AtomicCompareAndSwap
44#define SDL_AtomicCASPtr SDL_AtomicCompareAndSwapPointer
45#define SDL_AtomicLock SDL_LockSpinlock
46#define SDL_AtomicTryLock SDL_TryLockSpinlock
47#define SDL_AtomicUnlock SDL_UnlockSpinlock
48#define SDL_atomic_t SDL_AtomicInt
51#define AUDIO_F32 SDL_AUDIO_F32LE
52#define AUDIO_F32LSB SDL_AUDIO_F32LE
53#define AUDIO_F32MSB SDL_AUDIO_F32BE
54#define AUDIO_F32SYS SDL_AUDIO_F32
55#define AUDIO_S16 SDL_AUDIO_S16LE
56#define AUDIO_S16LSB SDL_AUDIO_S16LE
57#define AUDIO_S16MSB SDL_AUDIO_S16BE
58#define AUDIO_S16SYS SDL_AUDIO_S16
59#define AUDIO_S32 SDL_AUDIO_S32LE
60#define AUDIO_S32LSB SDL_AUDIO_S32LE
61#define AUDIO_S32MSB SDL_AUDIO_S32BE
62#define AUDIO_S32SYS SDL_AUDIO_S32
63#define AUDIO_S8 SDL_AUDIO_S8
64#define AUDIO_U8 SDL_AUDIO_U8
65#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
66#define SDL_AudioStreamClear SDL_ClearAudioStream
67#define SDL_AudioStreamFlush SDL_FlushAudioStream
68#define SDL_AudioStreamGet SDL_GetAudioStreamData
69#define SDL_AudioStreamPut SDL_PutAudioStreamData
70#define SDL_FreeAudioStream SDL_DestroyAudioStream
71#define SDL_FreeWAV SDL_free
72#define SDL_LoadWAV_RW SDL_LoadWAV_IO
73#define SDL_NewAudioStream SDL_CreateAudioStream
76#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
77#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
78#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
79#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
80#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
81#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
82#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
83#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
84#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
85#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
86#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
87#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
88#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
89#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
90#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
91#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
92#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
93#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
94#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
95#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
96#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
97#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
98#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
99#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
100#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
101#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
102#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
103#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
104#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
105#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
106#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
107#define SDL_DROPFILE SDL_EVENT_DROP_FILE
108#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
109#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
110#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
111#define SDL_FINGERUP SDL_EVENT_FINGER_UP
112#define SDL_FIRSTEVENT SDL_EVENT_FIRST
113#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
114#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
115#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
116#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
117#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
118#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
119#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION
120#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
121#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
122#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
123#define SDL_KEYUP SDL_EVENT_KEY_UP
124#define SDL_LASTEVENT SDL_EVENT_LAST
125#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
126#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
127#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
128#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
129#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
130#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
131#define SDL_QUIT SDL_EVENT_QUIT
132#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
133#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
134#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
135#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
136#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
137#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
138#define SDL_USEREVENT SDL_EVENT_USER
139#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
140#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
141#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
142#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
143#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
144#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
145#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
146#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
147#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
148#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
149#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
150#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
151#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
152#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
153#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
154#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
155#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
156#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
159#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
160#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
161#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
162#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
163#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
164#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
165#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
166#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
167#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
168#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
169#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
170#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
171#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
172#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
173#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
174#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
175#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
176#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
177#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
178#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
179#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
180#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
181#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
182#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
183#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
184#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
185#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
186#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
187#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
188#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
189#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
190#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
191#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
192#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
193#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
194#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
195#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
196#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
197#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
198#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
199#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
200#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
201#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD
202#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
203#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
204#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
205#define SDL_GameController SDL_Gamepad
206#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
207#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
208#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO
209#define SDL_GameControllerAxis SDL_GamepadAxis
210#define SDL_GameControllerBindType SDL_GamepadBindingType
211#define SDL_GameControllerButton SDL_GamepadButton
212#define SDL_GameControllerClose SDL_CloseGamepad
213#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
214#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
215#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
216#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
217#define SDL_GameControllerGetAttached SDL_GamepadConnected
218#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
219#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
220#define SDL_GameControllerGetButton SDL_GetGamepadButton
221#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
222#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
223#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
224#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
225#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
226#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
227#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
228#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
229#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
230#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
231#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
232#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
233#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
234#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
235#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
236#define SDL_GameControllerGetType SDL_GetGamepadType
237#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
238#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
239#define SDL_GameControllerHasButton SDL_GamepadHasButton
240#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
241#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
242#define SDL_GameControllerMapping SDL_GetGamepadMapping
243#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
244#define SDL_GameControllerName SDL_GetGamepadName
245#define SDL_GameControllerOpen SDL_OpenGamepad
246#define SDL_GameControllerPath SDL_GetGamepadPath
247#define SDL_GameControllerRumble SDL_RumbleGamepad
248#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
249#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
250#define SDL_GameControllerSetLED SDL_SetGamepadLED
251#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
252#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
253#define SDL_GameControllerType SDL_GamepadType
254#define SDL_GameControllerUpdate SDL_UpdateGamepads
255#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
256#define SDL_IsGameController SDL_IsGamepad
259#define SDL_HapticClose SDL_CloseHaptic
260#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
261#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
262#define SDL_HapticNewEffect SDL_CreateHapticEffect
263#define SDL_HapticNumAxes SDL_GetNumHapticAxes
264#define SDL_HapticNumEffects SDL_GetMaxHapticEffects
265#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
266#define SDL_HapticOpen SDL_OpenHaptic
267#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
268#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
269#define SDL_HapticPause SDL_PauseHaptic
270#define SDL_HapticQuery SDL_GetHapticFeatures
271#define SDL_HapticRumbleInit SDL_InitHapticRumble
272#define SDL_HapticRumblePlay SDL_PlayHapticRumble
273#define SDL_HapticRumbleStop SDL_StopHapticRumble
274#define SDL_HapticRunEffect SDL_RunHapticEffect
275#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
276#define SDL_HapticSetGain SDL_SetHapticGain
277#define SDL_HapticStopAll SDL_StopHapticEffects
278#define SDL_HapticStopEffect SDL_StopHapticEffect
279#define SDL_HapticUnpause SDL_ResumeHaptic
280#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
281#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
282#define SDL_MouseIsHaptic SDL_IsMouseHaptic
285#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST
286#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT
287#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
288#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
289#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
290#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
291#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
292#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES
293#define SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
296#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
297#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
298#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
299#define SDL_JoystickClose SDL_CloseJoystick
300#define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
301#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
302#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
303#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
304#define SDL_JoystickGetAttached SDL_JoystickConnected
305#define SDL_JoystickGetAxis SDL_GetJoystickAxis
306#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
307#define SDL_JoystickGetBall SDL_GetJoystickBall
308#define SDL_JoystickGetButton SDL_GetJoystickButton
309#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
310#define SDL_JoystickGetGUID SDL_GetJoystickGUID
311#define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
312#define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
313#define SDL_JoystickGetHat SDL_GetJoystickHat
314#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
315#define SDL_JoystickGetProduct SDL_GetJoystickProduct
316#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
317#define SDL_JoystickGetSerial SDL_GetJoystickSerial
318#define SDL_JoystickGetType SDL_GetJoystickType
319#define SDL_JoystickGetVendor SDL_GetJoystickVendor
320#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
321#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
322#define SDL_JoystickName SDL_GetJoystickName
323#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
324#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls
325#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
326#define SDL_JoystickNumHats SDL_GetNumJoystickHats
327#define SDL_JoystickOpen SDL_OpenJoystick
328#define SDL_JoystickPath SDL_GetJoystickPath
329#define SDL_JoystickRumble SDL_RumbleJoystick
330#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
331#define SDL_JoystickSendEffect SDL_SendJoystickEffect
332#define SDL_JoystickSetLED SDL_SetJoystickLED
333#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
334#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
335#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
336#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
337#define SDL_JoystickUpdate SDL_UpdateJoysticks
340#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
341#define SDL_IsTextInputActive SDL_TextInputActive
342#define SDL_IsTextInputShown SDL_TextInputShown
345#define KMOD_ALT SDL_KMOD_ALT
346#define KMOD_CAPS SDL_KMOD_CAPS
347#define KMOD_CTRL SDL_KMOD_CTRL
348#define KMOD_GUI SDL_KMOD_GUI
349#define KMOD_LALT SDL_KMOD_LALT
350#define KMOD_LCTRL SDL_KMOD_LCTRL
351#define KMOD_LGUI SDL_KMOD_LGUI
352#define KMOD_LSHIFT SDL_KMOD_LSHIFT
353#define KMOD_MODE SDL_KMOD_MODE
354#define KMOD_NONE SDL_KMOD_NONE
355#define KMOD_NUM SDL_KMOD_NUM
356#define KMOD_RALT SDL_KMOD_RALT
357#define KMOD_RCTRL SDL_KMOD_RCTRL
358#define KMOD_RESERVED SDL_KMOD_RESERVED
359#define KMOD_RGUI SDL_KMOD_RGUI
360#define KMOD_RSHIFT SDL_KMOD_RSHIFT
361#define KMOD_SCROLL SDL_KMOD_SCROLL
362#define KMOD_SHIFT SDL_KMOD_SHIFT
365#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction
366#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction
369#define SDL_FreeCursor SDL_DestroyCursor
372#define SDL_CondBroadcast SDL_BroadcastCondition
373#define SDL_CondSignal SDL_SignalCondition
374#define SDL_CondWait SDL_WaitCondition
375#define SDL_CondWaitTimeout SDL_WaitConditionTimeout
376#define SDL_CreateCond SDL_CreateCondition
377#define SDL_DestroyCond SDL_DestroyCondition
378#define SDL_SemPost SDL_PostSemaphore
379#define SDL_SemTryWait SDL_TryWaitSemaphore
380#define SDL_SemValue SDL_GetSemaphoreValue
381#define SDL_SemWait SDL_WaitSemaphore
382#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
385#define SDL_cond SDL_Condition
386#define SDL_mutex SDL_Mutex
387#define SDL_sem SDL_Semaphore
390#define SDL_AllocFormat SDL_CreatePixelFormat
391#define SDL_AllocPalette SDL_CreatePalette
392#define SDL_FreeFormat SDL_DestroyPixelFormat
393#define SDL_FreePalette SDL_DestroyPalette
394#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
395#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
396#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
397#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
400#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
401#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
402#define SDL_FRectEmpty SDL_RectEmptyFloat
403#define SDL_FRectEquals SDL_RectsEqualFloat
404#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
405#define SDL_HasIntersection SDL_HasRectIntersection
406#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
407#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
408#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
409#define SDL_IntersectRect SDL_GetRectIntersection
410#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
411#define SDL_PointInFRect SDL_PointInRectFloat
412#define SDL_RectEquals SDL_RectsEqual
413#define SDL_UnionFRect SDL_GetRectUnionFloat
414#define SDL_UnionRect SDL_GetRectUnion
417#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
418#define SDL_RenderCopy SDL_RenderTexture
419#define SDL_RenderCopyEx SDL_RenderTextureRotated
420#define SDL_RenderCopyExF SDL_RenderTextureRotated
421#define SDL_RenderCopyF SDL_RenderTexture
422#define SDL_RenderDrawLine SDL_RenderLine
423#define SDL_RenderDrawLineF SDL_RenderLine
424#define SDL_RenderDrawLines SDL_RenderLines
425#define SDL_RenderDrawLinesF SDL_RenderLines
426#define SDL_RenderDrawPoint SDL_RenderPoint
427#define SDL_RenderDrawPointF SDL_RenderPoint
428#define SDL_RenderDrawPoints SDL_RenderPoints
429#define SDL_RenderDrawPointsF SDL_RenderPoints
430#define SDL_RenderDrawRect SDL_RenderRect
431#define SDL_RenderDrawRectF SDL_RenderRect
432#define SDL_RenderDrawRects SDL_RenderRects
433#define SDL_RenderDrawRectsF SDL_RenderRects
434#define SDL_RenderFillRectF SDL_RenderFillRect
435#define SDL_RenderFillRectsF SDL_RenderFillRects
436#define SDL_RenderFlush SDL_FlushRenderer
437#define SDL_RenderGetClipRect SDL_GetRenderClipRect
438#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
439#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
440#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
441#define SDL_RenderGetScale SDL_GetRenderScale
442#define SDL_RenderGetViewport SDL_GetRenderViewport
443#define SDL_RenderGetWindow SDL_GetRenderWindow
444#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
445#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
446#define SDL_RenderSetClipRect SDL_SetRenderClipRect
447#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
448#define SDL_RenderSetScale SDL_SetRenderScale
449#define SDL_RenderSetVSync SDL_SetRenderVSync
450#define SDL_RenderSetViewport SDL_SetRenderViewport
451#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
452#define SDL_ScaleModeBest SDL_SCALEMODE_BEST
453#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
454#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
457#define RW_SEEK_CUR SDL_IO_SEEK_CUR
458#define RW_SEEK_END SDL_IO_SEEK_END
459#define RW_SEEK_SET SDL_IO_SEEK_SET
460#define SDL_RWFromConstMem SDL_IOFromConstMem
461#define SDL_RWFromFile SDL_IOFromFile
462#define SDL_RWFromMem SDL_IOFromMem
463#define SDL_RWclose SDL_CloseIO
464#define SDL_RWops SDL_IOStream
465#define SDL_RWread SDL_ReadIO
466#define SDL_RWseek SDL_SeekIO
467#define SDL_RWsize SDL_GetIOSize
468#define SDL_RWtell SDL_TellIO
469#define SDL_RWwrite SDL_WriteIO
470#define SDL_ReadBE16 SDL_ReadU16BE
471#define SDL_ReadBE32 SDL_ReadU32BE
472#define SDL_ReadBE64 SDL_ReadU64BE
473#define SDL_ReadLE16 SDL_ReadU16LE
474#define SDL_ReadLE32 SDL_ReadU32LE
475#define SDL_ReadLE64 SDL_ReadU64LE
476#define SDL_WriteBE16 SDL_WriteU16BE
477#define SDL_WriteBE32 SDL_WriteU32BE
478#define SDL_WriteBE64 SDL_WriteU64BE
479#define SDL_WriteLE16 SDL_WriteU16LE
480#define SDL_WriteLE32 SDL_WriteU32LE
481#define SDL_WriteLE64 SDL_WriteU64LE
484#define SDL_SensorClose SDL_CloseSensor
485#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
486#define SDL_SensorGetData SDL_GetSensorData
487#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
488#define SDL_SensorGetName SDL_GetSensorName
489#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
490#define SDL_SensorGetType SDL_GetSensorType
491#define SDL_SensorOpen SDL_OpenSensor
492#define SDL_SensorUpdate SDL_UpdateSensors
495#define SDL_strtokr SDL_strtok_r
498#define SDL_FillRect SDL_FillSurfaceRect
499#define SDL_FillRects SDL_FillSurfaceRects
500#define SDL_FreeSurface SDL_DestroySurface
501#define SDL_GetClipRect SDL_GetSurfaceClipRect
502#define SDL_GetColorKey SDL_GetSurfaceColorKey
503#define SDL_HasColorKey SDL_SurfaceHasColorKey
504#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
505#define SDL_LoadBMP_RW SDL_LoadBMP_IO
506#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
507#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
508#define SDL_SaveBMP_RW SDL_SaveBMP_IO
509#define SDL_SetClipRect SDL_SetSurfaceClipRect
510#define SDL_SetColorKey SDL_SetSurfaceColorKey
511#define SDL_UpperBlit SDL_BlitSurface
512#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
515#define SDL_TLSCleanup SDL_CleanupTLS
516#define SDL_TLSCreate SDL_CreateTLS
517#define SDL_TLSGet SDL_GetTLS
518#define SDL_TLSSet SDL_SetTLS
519#define SDL_threadID SDL_ThreadID
522#define SDL_GetTicks64 SDL_GetTicks
525#define SDL_version SDL_Version
528#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
529#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
530#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
531#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
532#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
533#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
534#define SDL_HasWindowSurface SDL_WindowHasSurface
535#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
536#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
537#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
538#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
539#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
541#elif !defined(SDL_DISABLE_OLD_NAMES)
544#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_AtomicCompareAndSwap
545#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_AtomicCompareAndSwapPointer
546#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
547#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
548#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
551#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
552#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
553#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
554#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
555#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
556#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
557#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
558#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
559#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
560#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
561#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
562#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
563#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
564#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
565#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
566#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
567#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
568#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
569#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
570#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
571#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
572#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO
573#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
576#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
577#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
578#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
579#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
580#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
581#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
582#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
583#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
584#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
585#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
586#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
587#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
588#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
589#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
590#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
591#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
592#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
593#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
594#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
595#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
596#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
597#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
598#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
599#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
600#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
601#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
602#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
603#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
604#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
605#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
606#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
607#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
608#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
609#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
610#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
611#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
612#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
613#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
614#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
615#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
616#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
617#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
618#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
619#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION
620#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
621#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
622#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
623#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
624#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
625#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
626#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
627#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
628#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
629#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
630#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
631#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
632#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
633#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
634#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
635#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
636#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
637#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
638#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
639#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
640#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
641#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER
642#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
643#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
644#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
645#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
646#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
647#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
648#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE
649#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
650#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
651#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
652#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
653#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
654#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
655#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
656#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
659#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
660#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
661#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
662#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
663#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
664#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
665#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
666#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
667#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
668#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
669#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
670#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
671#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
672#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
673#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
674#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
675#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
676#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
677#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
678#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
679#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
680#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
681#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
682#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
683#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
684#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
685#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
686#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
687#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
688#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
689#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
690#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
691#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
692#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
693#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
694#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
695#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
696#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
697#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
698#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
699#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
700#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
701#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD
702#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
703#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
704#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
705#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
706#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
707#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
708#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO
709#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
710#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
711#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
712#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
713#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
714#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
715#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
716#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
717#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
718#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
719#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
720#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
721#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
722#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
723#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
724#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
725#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
726#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
727#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
728#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
729#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
730#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
731#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
732#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
733#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
734#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
735#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
736#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
737#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
738#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
739#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
740#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
741#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
742#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
743#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
744#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
745#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
746#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
747#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
748#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
749#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
750#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
751#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
752#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
753#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
754#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
755#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
756#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
757#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
760#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
761#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
762#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
763#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
764#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
765#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
766#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
767#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
768#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
769#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
770#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
771#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
772#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
773#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
774#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
775#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
776#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
777#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
778#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
779#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
780#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
781#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
782#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
783#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
786#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST
787#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT
788#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
789#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
790#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
791#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
792#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
793#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES
794#define SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_PS2_DYNAMIC_VSYNC_renamed_SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
797#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
798#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
799#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
800#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
801#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
802#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
803#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
804#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
805#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
806#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
807#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
808#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall
809#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
810#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
811#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
812#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
813#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
814#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
815#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
816#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
817#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
818#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
819#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
820#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
821#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
822#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
823#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
824#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
825#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls
826#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
827#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
828#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
829#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
830#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
831#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
832#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
833#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
834#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
835#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
836#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
837#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
838#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
841#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
842#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
843#define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
846#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
847#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
848#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
849#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
850#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
851#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
852#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
853#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
854#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
855#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
856#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
857#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
858#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
859#define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
860#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
861#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
862#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
863#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
866#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction
867#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction
870#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
873#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
874#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
875#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
876#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
877#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
878#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
879#define SDL_SemPost SDL_SemPost_renamed_SDL_PostSemaphore
880#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
881#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
882#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
883#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
886#define SDL_cond SDL_cond_renamed_SDL_Condition
887#define SDL_mutex SDL_mutex_renamed_SDL_Mutex
888#define SDL_sem SDL_sem_renamed_SDL_Semaphore
891#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
892#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
893#define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
894#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
895#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
896#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
897#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
898#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
901#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
902#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
903#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
904#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
905#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
906#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
907#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
908#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
909#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
910#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
911#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
912#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
913#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
914#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
915#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
918#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
919#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
920#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
921#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
922#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
923#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
924#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
925#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
926#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
927#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
928#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
929#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
930#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
931#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
932#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
933#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
934#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
935#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
936#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
937#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
938#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
939#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
940#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
941#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
942#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
943#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
944#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
945#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
946#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
947#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
948#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
949#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
950#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
951#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
952#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
953#define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
954#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
955#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
958#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR
959#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END
960#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET
961#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem
962#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile
963#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem
964#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO
965#define SDL_RWops SDL_RWops_renamed_SDL_IOStream
966#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO
967#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO
968#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize
969#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO
970#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO
971#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
972#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
973#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
974#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
975#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
976#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
977#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
978#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
979#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
980#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
981#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
982#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
985#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
986#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
987#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
988#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
989#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
990#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
991#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
992#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
993#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
996#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r
999#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
1000#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
1001#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
1002#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
1003#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
1004#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
1005#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
1006#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO
1007#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
1008#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
1009#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO
1010#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
1011#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
1012#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
1013#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
1016#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
1017#define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS
1018#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
1019#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
1020#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
1023#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
1026#define SDL_version SDL_version_renamed_SDL_Version
1029#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
1030#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
1031#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
1032#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
1033#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
1034#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
1035#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface
1036#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
1037#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
1038#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
1039#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
1040#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY