VTK  9.3.0
vtkLightsPass.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
29 #ifndef vtkLightsPass_h
30 #define vtkLightsPass_h
31 
32 #include "vtkRenderPass.h"
33 #include "vtkRenderingOpenGL2Module.h" // For export macro
34 
35 VTK_ABI_NAMESPACE_BEGIN
37 
38 class VTKRENDERINGOPENGL2_EXPORT vtkLightsPass : public vtkRenderPass
39 {
40 public:
41  static vtkLightsPass* New();
42  vtkTypeMacro(vtkLightsPass, vtkRenderPass);
43  void PrintSelf(ostream& os, vtkIndent indent) override;
44 
49  void Render(const vtkRenderState* s) override;
50 
51 protected:
56 
60  ~vtkLightsPass() override;
61 
62 private:
63  vtkLightsPass(const vtkLightsPass&) = delete;
64  void operator=(const vtkLightsPass&) = delete;
65 };
66 
67 VTK_ABI_NAMESPACE_END
68 #endif
a simple class to control print indentation
Definition: vtkIndent.h:38
Implement the lights render pass.
Definition: vtkLightsPass.h:39
vtkLightsPass()
Default constructor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
~vtkLightsPass() override
Destructor.
static vtkLightsPass * New()
OpenGL rendering window.
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:49
Context in which a vtkRenderPass will render.